It is unclear how exactly these objects are formed or what material they are made out of, but what is known is that they are capable of. These monolithic constructs appear as spires of rock, shaped like two ridged horns twisting around each other. Model one slice of it, which I think would look like a thick + shape, extrude it to be as tall as you need it to be, cut it diagonally to separate it into the two prongs, model where the two prongs connect to each other, delete one of them, add all the loop cuts you’ll need to make the segments, add an array modifier with 0 offset and an empty as the object origin and rotate the empty to have two prongs again, use simple deform modifiers before the array to shrink and twist it (may need empties to adjust location and angle of these), apply them, select all the loops, bevel with 1 segment to make the gaps, then inset with with offset relative enabled and 0 thickness and some width to make it deep enough, make sure the two tips are one point by selecting the zips with a box select in wireframe mode and merging, then back out to object mode and add a bevel set to percent width so the bevels are smaller toward the top where there’s less room and no limit method, then a subdivision modifier if you want. All Marker Fragments in Dead Space Remake To see the secret ending, you’ll need to complete Dead Space Remake on any difficulty level, and then play through on the newly-unlocked New Game. Markers are strange alien artifacts that are the central focus of the Dead Space series.
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